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May 2012

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Website Downtime - Server Maintenance


Tuesday morning May 22 at 01:00 GMT (03:00 CET) the Armaholic.com server will be taken offline for some maintenance.

Multiple hardware components need to be checked as well as some serversettings.
During this process the server will be unavailable at times and although we can not say how long the total process will take we do not expect this to be more than a few hours after which the server will resume full service.

Sorry for the inconvenience!
Armaholic staff

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Arma2Net By Scott_Nz Updated


Scott_NZ released an updated version of his Arma2NET on the BI forums.
Arma2NET is a wrapper written in C++/CLI and C#, used for communicating between managed code and SQF code in Arma 2.

    Quote Scott_NZ :
    Arma2NET has been updated to version 1.9 with the following changes:

      Changelog:
    • New alternative function call syntax, e.g. ["DateTime", ["now", "HH:mm:ss"]]
    • Added outputSize support to Arma2NetMethodAddIn and friends.
    • Arma2NetMethodAddIn now optionally formats results as SQF.
    • New YAML settings file that can be used to configure Arma2NET.
    • The list of plugins to automatically activate on Arma2NET startup can now be configured through YAML.
    • The Arma2NET plugin whitelist can now be configured through YAML.
    • Added the ability to play a beep sound when Arma2NET is activated. This can be configured through YAML.
    • Sharpened text in Arma2NetExplorer.
    • Dropped installer banner images to reduce file size.
    • Improved return result logic further from version 1.8.
    • UtilitiesPlugin and WeatherPlugin dropped from Arma2NET and are now auxiliary plugins.
    • Dropped FunctionArgumentsInvalidException in favour of the standard .NET exceptions.
    • Error messages vastly improved.

    The Arma2NET wiki can be found here and to get started read this.


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Faysh Khabur Version 1.0 Released


jw released version 1.0 of his Faysh khabur map on our forums.

    Quote jw :
    Situated in Iraq’s far north, the province of Dahuk is famous for its snowy winters.
    The border crossing near the town of Zakho is Iraq’s primary border crossing with Turkey.
    dahuk has also a border gate with Syria known as the Faysh Khabur border gate.
    The main trading route from Iraq to Turkey runs through Dahuk, this could bring economic gain as cross-border trade increases.
    Some villages were destroyed or evacuated since 1988 due to insecurity and other problems like poverty and loss of essential resource, for these reasons people migrated from their villages to sub-district centres, living in public buildings or sharing houses with other families.
    In general, roads are in good condition except some far located villages that are hard to access, especially in winter.

      Changelog:
    • Fixed:
        - Some Sat/Mask issues.
        - Sand texture (Normal/Paralax Map).
        - Entrances to Airports (AI Friendly).
        - AI issues in city "Fayshkhabur".
        - Propably more that i forgot about.
    • Changed:
        - Satallite image (Colot Tweaks).
        - Map grids.
        - Terrain around mushorah airbase (desert).
        - Reya gunde bihar bridge.
        - Rocks.
        - Gerbalat.
        - Ayn Al Faras.
        - FOB Sykes.
    • Added:
        - Allot more Vegetation.
        - powerplant in Tallkochak.
        - powerplant in Abuwajnam.
        - working Streetlighting.


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Faysh Khabur Version 1.0 Released


jw released Release Candidate 1 of his Faysh khabur map on our forums.

    Quote jw :
    Situated in Iraq’s far north, the province of Dahuk is famous for its snowy winters.
    The border crossing near the town of Zakho is Iraq’s primary border crossing with Turkey.
    dahuk has also a border gate with Syria known as the Faysh Khabur border gate.
    The main trading route from Iraq to Turkey runs through Dahuk, this could bring economic gain as cross-border trade increases.
    Some villages were destroyed or evacuated since 1988 due to insecurity and other problems like poverty and loss of essential resource, for these reasons people migrated from their villages to sub-district centres, living in public buildings or sharing houses with other families.
    In general, roads are in good condition except some far located villages that are hard to access, especially in winter.

      Changes in beta 02:
    • Fixed:
        - Some Sat/Mask issues.
        - Sand texture (Normal/Paralax Map).
        - Entrances to Airports (AI Friendly).
        - AI issues in city "Fayshkhabur".
        - Propably more that i forgot about.
    • Changed:
        - Satallite image (Colot Tweaks).
        - Map grids.
        - Terrain around mushorah airbase (desert).
        - Reya gunde bihar bridge.
        - Rocks.
        - Gerbalat.
        - Ayn Al Faras.
        - FOB Sykes.
    • Added:
        - Allot more Vegetation.
        - powerplant in Tallkochak.
        - powerplant in Abuwajnam.
        - working Streetlighting.


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Jungle Wars: Island Of Lingor V1.4 Released

IceBreakr has released an updated Island of Lingor v1.4 on the BI Forums.This lush green environment in a fictional country somewhere near the Equator. Inspiration were countries such as Venezuela & Colombia. ~9 months were spent on research and creation of this world.Reason for the project is that I've been waiting for years for a proper optimised jungle map. With help of great talented man Berghoff that is now (after 9-10 months of hard work) possible to enjoy.We have to understand that vegetation rich map is a whole different matter in BIS engine. PCs that were able to run DualaJade Groove on max settings & view distance of 10 km will probably only have sufficient FPS with 1000-4000 meter distance on Lingor. With months of optimisations (especially Berghoff did an amazing feat here) we can now enjoy jungle from air or from a grunt's perspective.Another inspiration is making of this map is a board game by a genius Stefan Dorra named Amazonas, that I just love. Board game features a nice amazon river and many villages to occupy. Hopefully Lingor scenery is a bit similiar with the river setting. But its much more - explore and I'm sure you will get nice ideas for missions.Heartpoint of an island is a big town on East named Maruko. Its a town ruled by a dictator that lives in his mansion compound in center of town. It features an army base and a large airport for all kinds of operations. Town is surrounded by jungle on W and South. Road then leads throught it to South and West. Its the main paved road that connects the whole island. Amazon-like river splits the somewhat urban part on North and totally rural on South. South is also the home of ARL rebels. In the West you'll find numerous smaller towns that GAL (Government Army of Lingor) protects due to economic and strategic importance.Rivers banks are not steep as in many of my older maps and mangrove vegetation covers most of the banks. Only few places are suitable for ship landing, but smaller boats are the main transportation device around here anyway. Jungles have foot-path trails and couple of farms are situated under thick canopy trees. Not all of the jungle is thick as farmers cut it down, so pilots are able to touch down on many clearings and drop offpickup troops close to the enemy positions.There are no bridges due to AI bugs (they can't handle well the crossings), but couple of shallow passings enable you to cross the river. At least where there is no rain when rivers like to flood.v1.4- V2 signatures for all island files- rebuilt and upgraded two research bases up on North- a lot of terrain steep slopes fixed (tnx to J-Guid)- latest brg_africa package included with new working lingor 1.338 key (v2)- fixed path near airport terminal fountains- docks & crane Maruko height fix (tnx short_German)- further improvement to satellite image, especially with hills- removal of road vegetation Corazon SW (tnx themaster303)- removal of road vegetation near Racetrack (tnx Ei8ght)- fence post in the guard house removed (tnx short_German).- dirtroad 059040 plants removed (tnx short_German).- fixed entry to Rent-A-JG2 hangar- smoother terrain near hangar and south end of Sargento runway- flattened terrain a bit near 049023- fixed some rough edges around Mt. Toris- a bit of smoothing in Plantiera S beach area- improved E coastal region near Maruko and its beach on NE- smoothening of Fernando castle hill- fixed racing track, removed vegetation, put gravel to parking place- cut down grass around bank parking places- smoothed south end of Pista runway- fixed bank RPT error, changedarmor value- fixed hangar object (can be openedclosed)- made NW passage compatible for AI- Calamar skyscraper neighbourhood fixes- northern bridge to Dressen fixed for AI- compound 060017 grass removal  road smoothing- fixed placement for gas station near Vidora (tnx RP-mods)- added a new gas station in Tucos and at Motodrom (tnx RP-mods)- enlarged entrance to sawmill in San Arulco (32-45) (tnx RP-mods)- enlarged entrance to factory in SE part of Villon (tnx RP-mods)- fixed size of hut on end part of NE bridge, entrance now big enough (tnx Flax)- moved landing assist lights not to obstruct AI using road anymore (tnx Flax)- removed bush from the road south above Puntella Resort (tnx Flax)- fixed asphalt at entrance & parking Villa Florencia- small pond stays on road to oil rigs, not a bug- added two parking lots for Hotel Calamar- grass fixes Motodrom Rapido- added new street lamps- removed cranes from an obsolete shipyard near Victorin- added a street access to Villa Luna- added a small asphalt section to a factory in SE Maruko- added two concrete blocks to W Maruko residental areas

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Coop Mission : [Fockers] Most Wanted By [Fockers] Team


Mikie boy released a new rank based co-op map in the BI forums.

    Quote Mikie boy :
    Not sure if anyone is interested, But between Pelham, myself, and members of the fockers team we have created a new rank based co-op map. No Mods required - OA is required.

    Three fold game. Assist locals, attack main targets, identify location of 10 terrorist leaders.

    Game designed to promote team play so at present it does not run in Single player.


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